Building on a legacy.

Relic Entertainment | 2012 - 2014

Senior UX UI Artist.

Heavily diegetic and packed with real world materials, the goal all along was to give a rich, visceral feel to the entire Front end, including HUD. The grit, stress and weight of the theme itself was employed to great success to create this almost tactile feeling UI. 

I developed several techniques in Photoshop to expedite the rendering of these objects and materials, including the use of batch scripts for randomized textural effects and custom brushes for ice/snow, metal frames and fabrics. 

Ardennes Assault.

Ardennes Assault was my final major expansion on COH2. I delivered a variation on the gritty, diegetic themes of COH as a brand, while injecting the unique aesthetic of the American Forces in this brand new, innovative campaign mode.

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Anthem: UI tour de force

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