
Building on a legacy.
Relic Entertainment | 2012 - 2014

Senior UX UI Artist.
Heavily diegetic and packed with real world materials, the goal all along was to give a rich, visceral feel to the entire Front end, including HUD. The grit, stress and weight of the theme itself was employed to great success to create this almost tactile feeling UI.
I developed several techniques in Photoshop to expedite the rendering of these objects and materials, including the use of batch scripts for randomized textural effects and custom brushes for ice/snow, metal frames and fabrics.













Ardennes Assault.
Ardennes Assault was my final major expansion on COH2. I delivered a variation on the gritty, diegetic themes of COH as a brand, while injecting the unique aesthetic of the American Forces in this brand new, innovative campaign mode.














